Manual
Content and homebrew
Import from Fight Club 5, Game Master 5 and 5eTools, then inspect, edit and troubleshoot the result.
Start with the guide for your source file. Structured content and the _sheetling pages are for authors who need to control the mechanics that reach the sheet.
- Library and rules versions
Keep source files private, choose which characters can use them, and share a copy with a party when needed.
- Import previews and errors
Read the file summary, choose destinations, understand warnings and know when anything has been saved.
- Importing from Fight Club 5
Bring in a character backup or compendium, see what becomes a character or Library source, and find the limits.
- Importing from Game Master 5
Bring a campaign or stat block into a party, see where adventures and creatures land, and check the known gaps.
- Importing 5eTools JSON
Add supported JSON content to the Library, understand the required shape and see when `_sheetling` is useful.
- Structured content
Which fields become mechanics, which sentences remain text, and what the engine deliberately leaves on the card.
- The `_sheetling` block
Where it goes, its seven keys, one worked entry, the rules about ids and pools, and the same block inside a Fight Club 5 file.
- Effect kinds
Every effect the engine can run, grouped by what it changes on the sheet, with the fields each one takes and a real example of each.
- Field reference
Every raw 5eTools field the importer reads, one table per entry type, generated from the importer itself.
- Troubleshooting
The symptoms a real file produces, each with its cause and the one-line fix.