Manual · Content and homebrew

Importing from Game Master 5

Bring a campaign or stat block into a party, see where adventures and creatures land, and check the known gaps.

Game Master 5 campaign files contain two useful parts: creature content for the Library and campaign material for a party you manage. The preview shows them as separate rows.

What you can import

Source fileWhat Sheetling creates
CampaignLibrary creatures, adventures, story notes, NPCs, encounters and loot records
Standalone PC or NPC fileOne creature for the Library, not a playable character

Import a campaign

  1. Create or open the party that should receive the campaign.
  2. Select Import a file… on Adventures and choose the campaign file.
  3. Leave the creature compendium selected when encounters need those stat blocks.
  4. Choose the destination party for the campaign row.
  5. Review the counts, then import. Every encounter arrives prepared; none starts on its own.

Where the material goes

Known gaps

Keep the original file when reporting a bad import. Campaign files from long-running games often contain shapes that small fixtures do not.